Bohm is a zen-like, soothing experience about creating a tree. The slow gameplay let's you discover the beauty and peacefulness of a growing tree. Inspired more by nature documentaries than action films, the goal was to design an interactive game that was as pure and simple as possible – zen-like, if you will.
“We wanted to cut all the unnecessary fluff until what was left felt more like playing an interactive visual poem,” Smit says. Using his fascination with trees and nature, Smit wanted to design something that used romantic images of a tree growing, blowing in the wind, and looking different under different light.
The result is not a game in the traditional sense – there is no set up or battle – but a 3d visual and sensual experience. “We realized early on that the whole experience had to be organic,” Smit says.
“There has to be a new tree each time and different music. That is what makes the experience more interesting.” It isn’t about having fun in the traditional gaming sense, it is about enjoying an experience that puts one in a more peaceful state of mind.”